 {
builder.teleportTo(pos(0, 0, 0))
for (let index = 0; index < 25; index++) {
builder.move(FORWARD, 1)
builder.move(UP, 1)
}
builder.tracePath(GOLD_BLOCK)
mobs.teleportToPosition(
mobs.target(NEAREST_PLAYER),
pos(0, 0, 0)
)
gameplay.setGameMode(
CREATIVE,
mobs.target(NEAREST_PLAYER)
)
})