Sổ Tay Nhật Ký Học Tập - Bộ Não Thứ 2 - Nguyễn Đăng Trung - 02-04-2007
Appearance

xây nhà

player.onChat("square4", function () {
agent.setAssist(PLACE_ON_MOVE, true)
agent.setItem(PLANKS_JUNGLE, 100, 1)
agent.move(FORWARD, 5)
agent.turn(LEFT_TURN)
agent.move(FORWARD, 5)
agent.turn(LEFT_TURN)
agent.move(FORWARD, 5)
agent.turn(LEFT_TURN)
agent.move(FORWARD, 5)
agent.move(UP, 1)
agent.move(FORWARD, 1)
agent.turn(LEFT_TURN)
agent.move(FORWARD, 5)
agent.turn(LEFT_TURN)
agent.move(FORWARD, 5)
agent.turn(LEFT_TURN)
agent.move(FORWARD, 5)
agent.turn(LEFT_TURN)
agent.move(FORWARD, 5)
agent.move(UP, 1)
agent.move(FORWARD, 1)
agent.turn(LEFT_TURN)
agent.move(FORWARD, 5)
agent.turn(LEFT_TURN)
agent.move(FORWARD, 5)
agent.turn(LEFT_TURN)
agent.move(FORWARD, 5)
agent.turn(LEFT_TURN)
agent.move(FORWARD, 5)
agent.move(UP, 1)
agent.move(FORWARD, 2)
agent.turn(LEFT_TURN)
agent.move(FORWARD, 5)
agent.turn(LEFT_TURN)
agent.move(FORWARD, 5)
agent.turn(LEFT_TURN)
agent.move(FORWARD, 5)
agent.turn(LEFT_TURN)
agent.move(FORWARD, 5)
})
player.onChat("fd", function () {
agent.move(FORWARD, 3)
})
player.onChat("square3", function () {
agent.setAssist(PLACE_ON_MOVE, true)
agent.setItem(PLANKS_JUNGLE, 100, 1)
agent.move(FORWARD, 5)
agent.turn(LEFT_TURN)
agent.move(FORWARD, 5)
agent.turn(LEFT_TURN)
agent.move(FORWARD, 5)
agent.turn(LEFT_TURN)
agent.move(FORWARD, 5)
agent.move(UP, 1)
agent.turn(LEFT_TURN)
agent.move(FORWARD, 5)
agent.turn(LEFT_TURN)
agent.move(FORWARD, 5)
agent.turn(LEFT_TURN)
agent.move(FORWARD, 5)
agent.turn(LEFT_TURN)
agent.move(FORWARD, 5)
agent.move(UP, 1)
agent.move(FORWARD, 1)
agent.turn(LEFT_TURN)
agent.move(FORWARD, 5)
agent.turn(LEFT_TURN)
agent.move(FORWARD, 5)
agent.turn(LEFT_TURN)
agent.move(FORWARD, 5)
agent.turn(LEFT_TURN)
agent.move(FORWARD, 5)
agent.move(UP, 1)
agent.move(FORWARD, 2)
agent.turn(LEFT_TURN)
agent.move(FORWARD, 5)
agent.turn(LEFT_TURN)
agent.move(FORWARD, 5)
agent.turn(LEFT_TURN)
agent.move(FORWARD, 5)
agent.turn(LEFT_TURN)
agent.move(FORWARD, 5)
})
player.onChat("tp", function () {
agent.teleportToPlayer()
})